Collaboration between studios to prop up titles is pretty rare. It was a stroke of Valve’s marketing genius, something that persists even today. RELATED: Interview: Half-Life 2's Beta Is Inspiring A New Generation Of Developers Around three years old, Codename: Gordon launched, and I remember it vaguely but vividly enough to leave a nostalgic imprint as extensive as the Half-Life games themselves. Only, I’d erase that calm with cheat codes by spawning zombies, vortigaunts, and alien grunts while layering corridors with trip mines to catch unsuspecting scientists off-guard. Some of my earliest memories come from the second level, the calm before the storm. I wasn’t born when the original Half-Life launched, but I remember sitting with my dad, watching him play it. It’s a fun distraction but as quickly as it appears, it fades into obscurity, becoming a gem remembered by few. Codename: Gordon, a flash sidescroller, debuts to market Half-Life 2. The fans and the industry at large are eager to see what the sequel to the revolutionary ‘90s FPS will look like. Delays spark, faith dwindles, but anticipation is still incredibly high. The beta has been leaked in its entirety, it’s slated by the community and pushes Valve back to the drawing board. Hair gel is in short supply, double denim is all the rage, and Half-Life 2 is a year away from release.
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